Vito
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Posted: Sat Feb 28, 2009 5:30 pm
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| On the battle system, I think that you should get more money as you level up.
Example:
Level 1: 10-30s per monster.
Level 2: 15-45s per monster.
level 3: 20-60 s per monster.
Okay maybe not that large of an increase per level, but you get the point.
As you level up, the more the healing and ressurection costs, so higher levels should gain more silver
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Catghost
Administrator
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Posted: Sat Feb 28, 2009 5:50 pm
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| Healing and resurrection costs the same for all levels.
And also as I've already said I plan on doing this whenever I get the time to figure out how to. 
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MaxR
Programmer
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Posted: Sat Mar 07, 2009 3:01 pm
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| actually I agree with this, if we face higher level monsters, they should drop higher level amounts of money...makes sense to me...
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| _________________
Why you ask? Because I am the Mad King of Midorea!
I accept and encourage donations of copper!
Want a good deal, and silver? Exchange here! |
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Chu
Assistant Admin
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Posted: Sat Mar 07, 2009 5:27 pm
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| Actually, I don't think this feature would be needed if the higher leveled monsters dropped items that sold for high amounts. Maybe once a sell-back feature is created the monsters could drop "bags of silver" or something that could be sold in the stores for specified amounts? O:
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| _________________ Add me on Skype! I'm ewitsChu. Even if we've never talked, just tell me your username in the friend request and I'll accept.
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Angel
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Posted: Sat Mar 07, 2009 5:29 pm
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Chu wrote: |
Actually, I don't think this feature would be needed if the higher leveled monsters dropped items that sold for high amounts. Maybe once a sell-back feature is created the monsters could drop "bags of silver" or something that could be sold in the stores for specified amounts? O: |
That's a very good idea! :O
It'd solve the problem without having to do major code editing. :D
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| _________________
"Women don't want to hear a man's opinion. They just want to hear their opinion in a deeper voice." - Jeff Foxworthy
Naked for absolutely no reason.
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MaxR
Programmer
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Posted: Sat Mar 07, 2009 8:30 pm
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| yeah but the sellback option might be more code intensive then just adjusting the amount of silver dropped you know .gif)
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| _________________
Why you ask? Because I am the Mad King of Midorea!
I accept and encourage donations of copper!
Want a good deal, and silver? Exchange here! |
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Angel
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Posted: Sat Mar 07, 2009 9:28 pm
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MaxR wrote: |
yeah but the sellback option might be more code intensive then just adjusting the amount of silver dropped you know ;) |
Actually, you're wrong. >.<
ADR is very sensitive to these kinds of things, and you can just raise the amount of silver earned by 1 point and cause cataclysmic results. Too many factors vary into the earnings to make it hard-wired thing without massive coding.
I don't think Cat has the ability to do such an extensive recoding, and I'm sure people that do would charge a pretty penny for it. D:
However, if you set creatures to have a 100% chance of dropping their item, which is a feature already built into ADR, you automatically have a control over the minimum amount of silver one can earn from a kill.
Plus, it could open up a lot more ideas for the battle system! We could have gold bags or something on the higher-level monsters that would give you a small chance of winning a free piece of gold! :O
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| _________________
"Women don't want to hear a man's opinion. They just want to hear their opinion in a deeper voice." - Jeff Foxworthy
Naked for absolutely no reason.
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Hiroku
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Posted: Wed Mar 25, 2009 8:06 pm
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| Dispite Angels. . . less then gentle response. . . He is right. Currency reward has always been an issue with this system. However without this system there would be no battling. So our very capable Admin Cat has been doing what she can. I must say what she has done thus far is most likely much more then is realized.
I think that Item drops are the most reasonable solution and it sounds like they are very likely. However as one of the higher level users on this site I believe even without the drops its still very profitable and reasonable to battle with the system as it is.
Despite that please still share any issues and or ideas because I am positive that myself and the rest of the staff are very thankful for the feedback.
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| _________________ I quit.
Embrace the depression |
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