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Post new topic   Reply to topic Higher Level, Higher Currency
Vito



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 PostPosted: Sat Feb 28, 2009 5:30 pm Reply with quote        
On the battle system, I think that you should get more money as you level up.
Example:
Level 1: 10-30s per monster.
Level 2: 15-45s per monster.
level 3: 20-60 s per monster.
Okay maybe not that large of an increase per level, but you get the point.
As you level up, the more the healing and ressurection costs, so higher levels should gain more silver

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Catghost
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 PostPosted: Sat Feb 28, 2009 5:50 pm Reply with quote        
Healing and resurrection costs the same for all levels.
And also as I've already said I plan on doing this whenever I get the time to figure out how to. Sweat

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 PostPosted: Sun Mar 01, 2009 2:05 am Reply with quote        
I dont see a need to really until much higher lvls when you need to start healing every few battles.

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MaxR
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 PostPosted: Sat Mar 07, 2009 3:01 pm Reply with quote        
actually I agree with this, if we face higher level monsters, they should drop higher level amounts of money...makes sense to me...

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Chu
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 PostPosted: Sat Mar 07, 2009 5:27 pm Reply with quote        
Actually, I don't think this feature would be needed if the higher leveled monsters dropped items that sold for high amounts. Maybe once a sell-back feature is created the monsters could drop "bags of silver" or something that could be sold in the stores for specified amounts? O:

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 PostPosted: Sat Mar 07, 2009 5:29 pm Reply with quote        
Chu wrote:
Actually, I don't think this feature would be needed if the higher leveled monsters dropped items that sold for high amounts. Maybe once a sell-back feature is created the monsters could drop "bags of silver" or something that could be sold in the stores for specified amounts? O:


    That's a very good idea! :O

    It'd solve the problem without having to do major code editing. :D


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MaxR
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 PostPosted: Sat Mar 07, 2009 8:30 pm Reply with quote        
yeah but the sellback option might be more code intensive then just adjusting the amount of silver dropped you know Wink

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I accept and encourage donations of copper!
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Angel



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 PostPosted: Sat Mar 07, 2009 9:28 pm Reply with quote        
MaxR wrote:
yeah but the sellback option might be more code intensive then just adjusting the amount of silver dropped you know ;)


    Actually, you're wrong. >.<


    ADR is very sensitive to these kinds of things, and you can just raise the amount of silver earned by 1 point and cause cataclysmic results. Too many factors vary into the earnings to make it hard-wired thing without massive coding.

    I don't think Cat has the ability to do such an extensive recoding, and I'm sure people that do would charge a pretty penny for it. D:


    However, if you set creatures to have a 100% chance of dropping their item, which is a feature already built into ADR, you automatically have a control over the minimum amount of silver one can earn from a kill.


    Plus, it could open up a lot more ideas for the battle system! We could have gold bags or something on the higher-level monsters that would give you a small chance of winning a free piece of gold! :O


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Hiroku



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 PostPosted: Wed Mar 25, 2009 8:06 pm Reply with quote        
Dispite Angels. . . less then gentle response. . . He is right. Currency reward has always been an issue with this system. However without this system there would be no battling. So our very capable Admin Cat has been doing what she can. I must say what she has done thus far is most likely much more then is realized.

I think that Item drops are the most reasonable solution and it sounds like they are very likely. However as one of the higher level users on this site I believe even without the drops its still very profitable and reasonable to battle with the system as it is.

Despite that please still share any issues and or ideas because I am positive that myself and the rest of the staff are very thankful for the feedback.


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