Usagi
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Posted: Sat Jan 05, 2013 10:59 am
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Usagi
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Posted: Sat Jan 05, 2013 11:00 am
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| .: CHARITY :.
The NHC charity is here to help new members start their journey by giving them a few items and some money. We also gather older items to give them back to the community through events and raffles.
Funds: (updated January 5th, 2013)
26000+ silver
60 gold
0 copper
Inventory
Requests:
Every new member will be allowed to request one newcomer's gift package. A member needs to be less than one month old to be eligible to this offer, although an older member could be allowed to get a gift package if the administration of the NHC judges it acceptable. Please do not request multiple gifts or use a mule account to get more gifts. All the funds of the NHC comes from donations of older members, and if they all get used up, there will be nothing left to give to new members.
From now on, you will also need to have made at least 10 posts on Midorea to get a gift. This rule is mostly there to prevent people from requesting a gift upon arrival and disappearing 5 minutes later.
To request your gift, simply post in this thread.
Newcomer's gift package content:
- 250 silver
- 1 volleyball
- 5 weak HP potions
, or something judged equivalent by whoever is in charge at that time. For example, a small amount of silver can be added to compensate some modifications to the site (that maybe could affect the items sent), or the weapon can be replaced with another one. Also, small items - for example, past mystery box items - can be added at random and following availability. A newbie gift is always final and chosen solely by the person in charge, meaning you can't ask for specific items - replacement or simply new ones - and things like that.
Donations:
The NHC is always gathering items, either to give them back directly to new members or to use them as prizes in special events. We accept anything, items or currency. Just send your donations to me. If you'd like to trade because your sending lots of items or something, please contact Maeve before; otherwise you could wait a while for an answer.
Thanks to all the people who donated previously!
Special thanks to littl3chocobo for giving us so many things!
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Usagi
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Posted: Sat Jan 05, 2013 11:00 am
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Usagi
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Posted: Sat Jan 05, 2013 11:00 am
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NHC wrote: |
Strength influences how hard your weapon hits
Dexterity influences your chances of hitting your opponent
Constitution influences your (physical) defense
Intelligence influences how hard your spell hits
Wisdom influences your (magical) defense
Charm influences your relations with NPC and other things - unused |
Below the list of your stats, you'll find the "reroll" button. Just click it until you are satisfied with your stats (see the "Tips" section below for more info).
On the right side, you'll find three drop-down menus with various information. The first thing you'll need to select is a tribe. Tribes are like the races of Midorea, and each tribe comes with specific stats modifier. A tribe does not affect the look of your avatar! It just affects your stats. You can click the little "information about this race" link under the menu to find information about the selected tribe.
Elements work a bit like the tribes, but instead of modifying your stats, they will change your skills. Skills are used to perform various actions, or to determined the success of the said actions, but the only one that is currently used is forging. It is believed that your element will also affect your defense against certain attacks, although this would require further researches.
The last thing you need to select is your alignment. This is more of an RPG-type of feature and won't really change anything, although you may not be able to use certain weapons if your alignment doesn't match their requirement.
Once you are satisfied of your character, click the "continue" button at the bottom of the page. You will be directed to the class selection page. Depending of the stats you picked on the previous page, various classes will be available for your character. You can compare the different stats of each class and choose the one you prefer. Once you made your choice, click the "finish" button and voilą! You have a character.
You will automatically be redirected to the standard character sheet, the one you'll see if you click the character link at the top of the page. It contains all the info we've talked about previously, as well as a small battle statistics board.
If you ever get tired of your character, you can always delete it and make a new one. Simply click the "delete current character" button on your character sheet and you'll be able to make a new one. Deleting your character will delete everything about that character (experiences, stats, etc.), but it will not delete your money or the items in your inventory.
Tips:
Have an idea of what you want to make with your character before you start building it.
First, will you use the battle system? Some quests (and items) are only accessible by playing with the battle system. However, if you don't want to fight, chances are you can also find them on the marketplace. If you don't plan on fighting much, then you don't need to worry when creating your character and can simply pick the things you like the most, maybe try to recreate an OC of yours or something like that.
Second, how will you fight? Do you want to use weapons or spells? As mentioned before, strength influences weapons efficiency while intelligence affects spells. This is partially a question of taste, but note that the battle system isn't really magic-user friendly, so if you're just starting, you're probably better with a weapon user.
Pick good stats!
If you plan on fighting, you should try to get the best stats possible, in other words get as close to 20 in all categories. Although, to make things faster, you can also decide not to care about certain stats. For example, if you want to fight with a weapon, you won't really need intelligence, so you can forget that one. Forget charm too. Although it sounds interesting, it isn't used currently because it caused problems with the shops, so the system will automatically bring it back to 0 once you're done. Which means you only need to care about the four other stats. Try to get 15+ in most of them.
Pick a good tribe!
Your tribe will influences your stats, so try to pick one that adds to the useful stats.
Element matters less.
Your element will mostly affect your skills. If you plan on fighting, you'll eventually have to repair your weapon, so the forging skill could come in handy. However, your skills will also raise when you use them, so even if you start with a lower forging skill, you'll eventually get better.
About classes...
Classes will influence how your character evolves. You can select what you prefer. You will also be able to change it later on by going to the training grounds. Go to your character sheet, then, at the top of the page, select town place, then training ground. Training a skill or characteristic are pretty useless since they costs so much, but the two last options are interesting. "Promotion" will be used when your character has gathered enough experiences in a certain class to change into a better one, while the "change class" option can be used at any time and will give access to basic classes. It will costs you some money though, but it's sometimes better than just starting over with a completely new character.
Useful links:
Character Sheet
Training Grounds
Classes Chart; New Classes Chart (possibly applies only to characters made after August 4th, 2013)
Elements Chart
Tribes Chart
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Usagi
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Posted: Sat Jan 05, 2013 11:00 am
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Usagi
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Posted: Sat Jan 05, 2013 11:00 am
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Usagi
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Posted: Sat Jan 05, 2013 11:01 am
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Usagi
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Posted: Sat Jan 05, 2013 11:01 am
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Usagi
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Posted: Sat Jan 05, 2013 11:01 am
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Usagi
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Posted: Sat Jan 05, 2013 11:01 am
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Usagi
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Posted: Sat Jan 05, 2013 11:01 am
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Usagi
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Posted: Sat Jan 05, 2013 11:02 am
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Usagi
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Posted: Sat Jan 05, 2013 11:02 am
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| _________________
.:: Proud Knight of Maeve ::.
... where "knight" should be understood as "mule".
Newcomers Help Center: A friendly place to help you start your journey on Midorea. |
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