Catghost
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Posted: Mon Apr 27, 2015 9:10 am
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| We've released the new splash page for V3's development: http://midorea.com (you need to be logged out to see the full version)
We will also be moving away from the 'V3' name to something a little clearer. Relaunch, revamp, redo, etc. which sums up our goals a lot better.
We also have an instagram you can follow: https://instagram.com/midoreadev/
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Saygen40
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Posted: Mon Apr 27, 2015 11:18 pm
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| Absolutely gorgeous! I'm so excited!
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KoyiTar
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Posted: Fri May 01, 2015 7:52 pm
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Catghost
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Posted: Tue Jun 16, 2015 4:55 pm
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| We're still in need of a programmer. We're looking for those with experience with web development and web languages, but we're also open to different formats and those with experience using game development software.
Email me if you're interested! We already have the art and writing aspect of the game covered. Email: catghost@midorea.com
Some WIPs that haven't been shared anywhere else:
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Lilykin
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Posted: Mon Jun 22, 2015 9:27 am
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| Those clothes look great Cat!
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Catghost
Administrator
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Posted: Sat Jun 27, 2015 11:42 am
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Short gif showing off some of Midorea's early stages of development. We now have a rough prototype, and it works. Next comes the hard part as we starting building up the rest of the game!
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Catghost
Administrator
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Posted: Mon Jul 13, 2015 5:42 pm
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| I've updated the thread with a better outline of what we have planned out for Midorea.
For those who haven't been following our progress over the last couple of months, or have and aren't sure what the change is about, we've recently shifted focus to a smaller project, a prequel to the main storyline that will be an adventure style game. We still have our long-term goals of providing an immersive RPG experience, but we wanted to provide a fully functioning game upfront, and use it to sort of show off what we can do.
From now on, I'll be sharing updates and progress reports on the prequel in this thread.
Our current mindmap for the project. Mind maps are a more dynamic way to develop a sort of roadmap for the game, but the purpose is to highlight what we want to do in a visual format, instead of restricting ourselves to rigid goals deadlines.
Since we're building a narrative driven game, there's going to be an array of options for you to choose when interacting with the different NPCs, which will have a defined set of outcomes for each one, much like conversing in real life. If you've ever played games like Dragon Age or Telltale's, you'll be familiar with how this works. To sort of show what this looks like laid out, here's a zoomed out view of part of our dialogue:
It can be a little scary looking at first, but each of these boxes represents a dialogue choice that branches out to different responses, resulting in different reactions between NPC and player. This is only for the intro of the prequel, to give you an idea of the scope of this dialogue system.
The next step after we've sketched out all of this dialogue and progression in Twine is to transfer it into the game. We're using Unity, which makes the process straightforward but extremely tedious. I'll eventually post more screenshots and GIFs of our progress as we develop more of the in-game dialogue.
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neomattlac
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Posted: Thu Dec 31, 2015 7:57 am
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| Do we have a timeline for the updates?
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| _________________ Remind me to remind you to give me stuff
Send me your drawings of ducks.
I have a really bad memory, so if we got into a conversation or something and I just vanished, feel free to send me a pm and I'll reappear. |
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Catghost
Administrator
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Posted: Fri Jan 15, 2016 3:11 pm
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| We're not working with a timeline, and probably won't, at least for the first release. We have a set of goals that we're working towards but we're trying to keep things open, basically. I'm pretty confident we'll have the first release out within a a few months, though.
Otherwise I'll have a more comprehensive update prepared in the coming weeks. A lot has happened and we went on an unexpected hiatus, but we're back to steamrolling the project and we've made a lot of progress in just the last two weeks.
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neomattlac
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Posted: Fri Jan 15, 2016 3:56 pm
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| Awesome. Thank you for the reply.
(I work in software engineering with the gov't, so timelines seem like "the thing", so I asked.)
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| _________________ Remind me to remind you to give me stuff
Send me your drawings of ducks.
I have a really bad memory, so if we got into a conversation or something and I just vanished, feel free to send me a pm and I'll reappear. |
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Catghost
Administrator
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Posted: Thu Feb 18, 2016 11:33 am
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| Yeah, we get some weird looks when we say it sometimes but it's definitely been the best for us.
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Catghost
Administrator
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Posted: Thu Feb 18, 2016 11:35 am
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| Somewhat informal concept art update:
We've got a bunch of stuff in the pipeline which I'll share in a more formal update soon!
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Saygen40
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Posted: Thu Feb 18, 2016 8:06 pm
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| Yay! The first image with the water temple is awesome!
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KoyiTar
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Posted: Thu Feb 18, 2016 8:12 pm
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| Omg so pretty the water temple makes me think of Steven Universe somewhat.
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| _________________
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neomattlac
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Posted: Sun Feb 21, 2016 1:35 am
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| Cool looking figures. Keep up the solid work
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| _________________ Remind me to remind you to give me stuff
Send me your drawings of ducks.
I have a really bad memory, so if we got into a conversation or something and I just vanished, feel free to send me a pm and I'll reappear. |
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