| I don't mind these, but I think the negative of having losing consolation prizes is oversaturation of said prize. Though, said prize could be something a person could use in, say, the battle system (a standard-level consumable item)
I think I'm getting ahead of myself, but, if you were to do "losing" prizes, as opposed to "lose and get nothing", I think it should be something practical instead of total clutter. I'm speaking from a personal standpoint; I hate getting RIGs and having my inventory filled up with things I don't like but no one will buy!
BUT, I'm also not taking into account said RIGs would probably be a periodical thing, right? I don't know. What am I talking about??
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