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Post new topic   Reply to topic Sigil: City of Doors (D&D RP)
Mellonin



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 PostPosted: Thu Dec 13, 2012 1:33 am Reply with quote        
Sigil: City of Doors



Sigil is located atop the Spire in the Outlands. It has the shape of a torus; the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, sometimes Sigil is called "The Cage".

Though Sigil is pseudo-geographically located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any of them, let alone all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire.

This RP uses the Dungeons & Dragons ruleset.
More information can be found here


Mellonin



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 PostPosted: Thu Dec 13, 2012 1:34 am Reply with quote        
RULERS AND NEUTRALITY


The ruler of Sigil is the mysterious Lady of Pain. The Lady is sometimes seen in Sigil as a floating, robed Lady with a face bearing a mantle of blades. The Lady does not concern herself with the laws of the city; she typically only interferes when something threatens the stability of Sigil itself. However, she is an entity of inscrutable motives, and often those who cross her path, even accidentally, are flayed to death or teleported to her hidden Mazes, lost forever. It is widely believed that she never speaks, although some unconfirmed (and, most would argue, highly questionable) rumours to the contrary do exist. Sigil is also highly morphic, allowing its leader to alter the city at her whim.

Sigil is, theoretically, a completely neutral ground: no wars are waged there and no armies pass through. Furthermore, no powers (such as deities) are allowed to enter into Sigil; the Lady has barred them from the Cage, but some disguised avatars (and Vecna, see below) have made it in and been promptly dispatched by the Lady. It is also of great interest to them, as they could use Sigil to send their worshipers anywhere, and it is at the center of the Outer Planes. Vecna once managed to circumvent the ban by entering while in a transitional state where he wasn't strictly a god when he entered Sigil, and by using Ravenloft as the instrument of his entry, instead of one of Sigil's portals. The Lady has since enacted Wards to prevent this from happening again. Later, it is revealed that the Torus underneath Sigil is the physical manifestation of the Multiverse's Fulcrum, and gods are banned because divine energy disrupts, destabilizes and will eventually "break" it, causing the multiverse to come apart at the seams. Aoskar lived in Sigil for a significantly long time before he was destroyed by the Lady, however. Sigil is hardly peaceful; with such a condensed population, consisting of everything from angelic devas to demonic glabrezu, violence is common, usually befalling the foolhardy, the incautious, or the poor. Most natives of Sigil ("Cagers") are quite jaded as a result of living there.

People coming to Sigil from the Prime Material Plane are often treated as clueless inferiors by the planar elitists who dwell there. They are thus widely referred to as the "Clueless", or more charitably, as "Primes".

Wards of Sigil


Sigil is seperated into the following "Wards" :

The Ladys Ward
The Clerks Ward
The Lower Ward
The Guildhall and Market Ward
The Hive Ward

More information on the different wards is on its way!

Mellonin



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 PostPosted: Thu Dec 13, 2012 1:34 am Reply with quote        
RULES


1. Follow the Midorea rules! Does that really need to even be said?
2. Respect your fellow players, but also remember that an insult against your character is not an insult against you, personally.
3. Keep it clean! A little bit of harsh language is okay now and again, but try and tone it down.
4. Please use full, complete sentences and proper grammar. If English is not your first language, let us know.

JOINING THE RP


If you are interested in joining this RP, please send a private message to Mellonin. This game is not open to everybody; you have to submit a character concept / character sheet before hand!

A full character sheet is required before you can jump into the fun. If you need help with this, don't hesitate to send me a private message! I'm always available to help out.

OUT OF CHARACTER CONVERSATIONS


If you are looking for help or just want to talk about the RP out of character, I've started up an OOC thread here ...

http://midorea.com/viewtopic.php?p=448203
Mellonin



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 PostPosted: Thu Dec 13, 2012 1:34 am Reply with quote        
CURRENT CHARACTERS / PLAYERS

Lluminelauwynn (Lyra and Lira) // Played by Keylaleigh

Malai Yonth // Played by Kinslayer6787

Mellonin



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 PostPosted: Fri Dec 21, 2012 2:14 am Reply with quote        
The city of Sigil was a place where anything could be bought for the right price. It was also, however, a place fraught with danger. 

Sigil had been called the city of door's in the past, and for good reason. It was a city that was everywhere and nowhere at the same time; a place connected to yet separate from all points.

Those who found their way to Sigil did so for many reasons. Some for adventure, some seeking knowledge, others by chance. Whatever their reasons for being there, they would find that Sigil was a difficult place to leave. 

Sigil held many secrets, guarded well by the Lady of Pain. None were more dangerous, however, than the power which held the gods themselves at bay. There were rumors, of course, whispers in the dark. But these were mere fancies; over active imaginations at their finest. For what mortal mind could comprehend a power more great and terrible than the gods themselves? 
It was said that the lady of pain encouraged such stories; But then again many things were said about the Lady. 

Recently however whispers had reached the ears of the brave and the foolhardy. Whispers that the doors which linked all of Sigil not only with the Multiverse but allowed travel within the different Wards of Sigil itself were beginning to slam shut. One by one, Keys were being made useless, portals which had once ferried beings from all across the multiverse to and from Sigil no longer responding with even the slightest whisper of power.

Thus it was that the foolhardy, the brave, and the desperate found themselves gathering at the Burning Man tavern. They stood in small groups, violence seething just below the surface and threatening to break through to the surface. Tensions were rising high - and Sigil had never been the safest if places to begin with. 
Keylaleigh



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 PostPosted: Fri Dec 21, 2012 9:25 am Reply with quote        
As Lluminealauwynn made their way towards the tavern, both of them couldn't help but worry. They needed a way out, and if gates were closing, they'd be stuck in this place forever. While it was fun for the first two years, running around this city where anything and everything happened got a little stale three years after that. They needed to find someone to get them out, and quickly. There was no better place to hopefully find someone than in the tavern.

The one half turned to the other. "Is going to get a drink really such a good idea? Maybe we should be searching for caravans to sneak onto. Y'know, like how we got in here in the first place."

"While that would usually be fine and dandy, most of the caravan runners will be at the bar trying to figure out the best way out. Plus, they know much more about the paths in and out than we do. Remember this, my dear sister; we have never seen the other sides of the gates. They have. It would be better to gather some information before trying to make a dash for it."

The first half shrugged at the second as they walked up to the double-doored tavern. At the exact same time, both of them stuck out their right hand and pushed the doors open, walking inside. Then they walked over to two empty chairs, pulled them out with a spin, and sat down. Completely on cue with each other. It was as if they had practiced it for years.

Hey, how else were they supposed to keep busy?

The pair then sat completely still and quiet as others milled around them. Hopefully they could find someone to take them out of this place. It would be nice to see another plane of existence. They would be fine with any of them, really.

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