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Post new topic   Reply to topic The Years Later ~ A Journey to Remember
RavenFlames



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 PostPosted: Wed Jan 26, 2011 12:25 am Reply with quote        
You don't have to read all that's here!! Just the Race, Rules and Character Sheet posts are important! Smile


1. Introduction
2. A New Land ~ Weapons of Choice
4. Relates Well With Others ~ Inside the Interface
6. Here There Be Dragons ~The One They Fear
8. It's All Come to This



OOC: This is based off of the new game, The Glder Scrolls V: SKYRIM, Emerging From Legend but I am going to change up the names a bit. I'll be posting some of what I've read in my newest Game Informer Magazine as well Bouncy Heart


INTRODUCTION
"Two hundred years have passed since the gates to Oblivion slammed shut, and the world of Esmeral is a very different place. The Empire had ceded territory to elven nations it once ruled. The blades that so proudly defended the emperor are all but wiped out. In the far North, the Nords have turned against one another, and civil war seems imminent. The world eater, the great dragon, Kitaru, is coming to fulfill his prophecy just as the elder scrolls predicted he would. Esmeral may not realize it yet, but these are the birth pangs of a new era. To fend off the dragon and restore order, Esmeral needs the dragonborn, those rare individuals anointed by the gods to strike down this ancient threat. Sadly, that storied line of mortals is all but extinct. But there is one - a lowly prisoner unaware of his destiny. The one the resurgent dragons will come to fear. The one those winged beasts will curse in their all but forgotten language. They will call him Souli."

RavenFlames



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 PostPosted: Wed Jan 26, 2011 12:37 am Reply with quote        
THE NEW LAND - WEAPONS OF CHOICE

"You move out into the crisp morning air, and look out across the windswept mountainside. Scattered copses of pine dot the slope: The foliage rustles softly in the brisk breeze. Distant peaks glimmer amid the clouds in the panorama spread out in front of you. It's been a long trek across the range, but now you near your dsitination. A lone village hidden among the mountains will offer rest. Striding down the curving path, you pause by an icy cold river where it rushes through the gorge to watch fish leap among the rocks while heading upstream. A shadow falls on the path nearby, and your hand moves to your blade. The slovenly, charging figure doesn't seem as interested in the scenery as you.

The bandits close in from multiple directions, and you drop into a combat stance. You draw a long steel blade into your right hand, and pull the well worn shield from your back only moments before the highwayman's hatchet glances off its surface instead of your arm. You manage a deft swing that catches your opponent off-guard and blood blossoms across his midsection undaunted. He rears back for a powerful slam, hoping to overpower your guard. You take the moment to bash forward with your shied, sending him staggering. By now, his companion is almost upon you. Abandoning your shield, you turn towards the new opponent as a whirling current of ice ignites within your palm. You fling the spell into your foes path."

RavenFlames



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 PostPosted: Wed Jan 26, 2011 12:48 am Reply with quote        
RELATES WELL WITH OTHERS - INSIDE THE INTERFACE

"At long last, Riverwood comes into view. The small logging community looks to offer a well-deserved respite after the long journey. Looks can be deceiving. As you make your way along the village's central avenue, the townspeople are abuzz with the worst sort of news. A dragon has passed this way only recently. Your hopes for some relaxation will have to wait. Realizing you'd better stock up, you head to the biggest store in town and happen upon the shopkeeper and his sister in a bitter argument. It seems the shop has been robbed of a mysterious artifact. The individual who manages to bring it back might find any number of discounts headed their way...

Signs of warmth and life fade into the distance as you hike up and away from Riverwood in the pursuit of the missing artifact - a golden claw of Eldrich origin. You pause outside of town to rearrange your equipment. You take to time check your map and consider the quickest route up the mountain. Satisfied with your preparations, you head into the winderness. Heavy footsteps echo off the rocks and you stare up in alarm at the lumbering mass of flesh as it approaches. A mountain giant stands tall and lanky, towering above you as it makes it's way forward, preferring discretion over valor. You step into the shadow of a nearby boulder and wait for the hulk to pass. You breathe a sigh of relief as the footsteps fade. Unfortunately, the frost troll that was dogging the giant's trail isn't so willing to overlook your presence and you're suddenly in a fight for your life."

RavenFlames



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 PostPosted: Wed Jan 26, 2011 1:10 am Reply with quote        
HERE THERE BE DRAGONS - THE ONE THEY FEAR


"The dragon roars and dives in to attack. Flame pours from it's gaping maw. It cries out a word of power in dragonic, strengthening it for the battle to come. In your search for the missing golden claw, you've ascended into a tumbling ruin of Nord buildings. For a time, the scaled mythical beast seemed to blend, statuelike into the stone. Before spreading its wings and calling out it's anger. Now, you're cornered against the wall with the dragon redy to dive bomb. You scramble back deeper into the ruins and beyond a fallen pillar you spy your best hope to escape. A tiny passage opens into the hillside decending into the dungeon below even as the dragon lands and rears back to strike. You dive for the opening and hurry into the darkness below. Outside, the wyrm bellows in fury as its prey slips away.

Perhaps you would have been better off facing the dragon. Deep beneath the Nord ruins, you've found catacombs that stretch into the frigid darkness, filled with unspeakable dangers. In one room coated in webbing, a boulder-sized spider lowers itself into the chamber, chattering and clacking it's mandibles. Elsewhere, an army of draugr undead, fallen Nord warriors of a forgotten time, choke the corridors ahead. The dark elf that stole the golden claw artifact flees into the depths, a chase that results in his death. Now you're faced with a choice. You've recovered the relic, and you'll have a happy shopkeeper waiting for you back in Riverwood. But the dark elf spoke of a secret buried deeper within the dungeon, a mystery tied to the golden claw. The lure is irresistible. You push ahead.

Deep below, the mystery reveals itself. A forgotten hall of stories left behind by the ancient Nords serves as a mausoleum for their honored dead. The golden claw unlocks the inner sanctum. Within, a shimmering runic wall sits, untouched for centuries. The hieroglyphs seem familiar. A word leaps out from the dragonic text. You are dragonborn. You were born to understand these runes. The word sinks into your memory, as if it had always been there.

Turning to leave, a sarcophagus bursts open, and a shimmering spector emerges, angered by your disruption of its eternal sleep. It's a foe beyond any you've faced in this dark crypt. The word of power springs into your mind. "Fus," your voice reverberates loudly. "Ro," your voice builds in intensity. "Dah!" The undead priest goes hurtling backward as a wall surging force washes over it, and the vault echoes with your shout."

RavenFlames



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 PostPosted: Wed Jan 26, 2011 1:21 am Reply with quote        
IT'S ALL COME TO THIS

"You scurry through the dim passage toward the glimmer of light at the end and emerge into the cool sunlight near the mountain's peak. There is no time to catch your breath. Your pursuer has not given up. The dragon has been circling, and now he renews his assault. A furious melee ensues. His claws tear at you, his fiery breath singes. You shout a word of power, and the dragon seems to slow momentarily as time shifts around you. You dive to the side and stab your blade up into the creature's neck. It flails wildly and finally collapses. instantly, it's body begins to combust, burning itself out from the inside, Your blood quickens and a glow of power suffuses you. Another soul brings you one step closer to Souli."

RavenFlames



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 PostPosted: Wed Jan 26, 2011 1:38 am Reply with quote        
100 YEARS PASS...

"100 Years pass and Souli has been defeated. But there are still dragons lurking about hoping to conquer. It's up to you to figure out what you've got to do to stop them. Anything goes...."

RULES
1. Respect each other
2. Follow the basic Rules of Midorea
3. No god modding, power modding or meta gaming.

    Roles/Races:
    Nord-
    Only a select few will be accepted into this race as they are ancient and supposedly all wiped out. The few who remain will be pretty much the strongest out of any other race. Back stories should consist of how you survived.

    Lunestian-
    A northern nation in the larger continent of Esmeral. The king recently died, setting off a potential civil war between those who wish to secede from the Empire, and those who want to remain.

    Dragoon-
    Dragoons are like knights. They have the capabilities of Dragons and are either neutral, evil or good. Their choice.

    Humans-
    The people of Esmeral who are in charge of shopkeeping, black smiths, fighters, thieves. Anything. Some may even be brave or foolish enough to take on a dragon...

    Dragons-
    Pretty self explanatory. Dragons are trying to get rid of all the humans and take over the land...The Nords are the only race able to understand and speak their language. A few trained humans can as well.



RavenFlames



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 PostPosted: Wed Jan 26, 2011 1:47 am Reply with quote        
CHARACTER SHEETS
Please fill this out and add anything else you'd like to help me better understand who your character is...Send your character sheets to me in a PM. Any entries posted here will be deleted and ignored. Thank you ~ Bouncy Heart


Name:
Heritage/Race:
Age:
Appearance:

Personality:

Likes:

Dislikes:


Strengths:

Weaknesses:

History:
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